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Post by Eric Draven on Feb 5, 2004 7:34:00 GMT
I can not download anything from freewebs nor 250free (d**n!). I have to use a proxy server to download the files.
botbuilder, nice work! I just sent you the corrected portuguese language file.
This editor is going to save us a lot of time in creating complex RBs. Very good!
See ya!
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MiLx
New Member
Posts: 4
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Post by MiLx on Feb 5, 2004 13:45:53 GMT
Can someone please mail it to Milx_blitz at yahoo.com , i have a custom gui of mine and will to implement it ...
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Post by GhostDag on Feb 5, 2004 23:21:00 GMT
nice work botbuilder ;D Thanks Check this out,i wrote this today: Copy paste the following adress in IE (d**n freewebs doesn't allow remote access) www.freewebs.com/overkill_73/tok_editor.zip .Hope you figure out how it works.Scale isnt working right.Rotate,Scale and Move on any axis work by moving the mouse horisontaly.Rotate around center by holding down the right mousebutton and moving the mouse. Hope you find this helpful
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Post by botbuilder on Feb 6, 2004 3:00:32 GMT
Very nice GhostDag! I'll definitly use the axis thing, as I was planning on actually using a 2d thing . Anyway, I think we should decide a few things. 1. Creation method - Like ghostdag's mehtod in which you click and it creates a 2 by 2 by 2 box at the place which you can later scale, or my method (based on maplet) in which you give it the width/height/depth/position data upon creation. 2. GUI - MiLx's, BlitzUI, or XLNT Thanx for the various Language modifications! Milx- I take it you can't dl it?
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Post by GhostDag on Feb 6, 2004 13:57:21 GMT
Your method is the way to go,very elegant and easy to use. some suggestions
* Make a permanent grid ,that doesn't move when you create objects. * Also, when working with tokamak ,you can only use spheres ,cylinders and boxes,so when in comes to scaling: Spheres: width ,depth and heigt get scaled at the same time Cylinder:scale depth and width at the same time or scale height Box: width,depth and height can be scaled separately.
This is so that the object doesn't change its characteristics.The same thing applies to the creation of objects.
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Post by GhostDag on Feb 6, 2004 14:22:21 GMT
also i would go with XLNT, but if you already implemented the gui i see no point in changing it.
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Post by botbuilder on Feb 7, 2004 6:05:35 GMT
Well, I agree Xlnt looks very nice, but I'm used to BlitzUI, and have already implemented it - so that's what I'll use, as it does the job fine. Hmm. so the grid shouldn't move... That is a good idea - more consistent with today's editers.
What do you think about using 4 views - top,side,front, perspective? maybe making this an option? What I like about this is that then you can directly create objects floating in the air by editing in the front or side view. When the grid is immovable, there's no other way to do this except creating and then moving, which isn't bad, I would just rather having a slicker way.
Oh yes, and so far portuguese (Thanks to TheCrow), spanish(' thanks to 'Ricky Smith'), and german(Thanks to raye). Wow. I didn't think that the babelfish translations would be so far off!
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StOrM3
New Member
Pain Killa Entertainment(tm) - Pain Iz Reality...
Posts: 21
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Post by StOrM3 on Feb 8, 2004 0:53:21 GMT
how much functionality has been added to this version ? Also does it use the newest version of the wrapper the .4 version ?
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Post by botbuilder on Feb 8, 2004 1:07:27 GMT
none. functionality does not exist - it doesn't export anything yet. I only started on it about a week ago, and now it has camera movement, a grid, a gui, and multilingual support . Pretty good progress I think. Still working on re-writing my creation methods etc. so that it is more user-friendly.
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Post by GhostDag on Feb 16, 2004 10:18:46 GMT
hey botbuilder ,any progress on the editor?
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Post by GhostDag on Feb 16, 2004 16:51:41 GMT
hmm,i tried to generate a construct,i get funny results...not that funny actualy .Ive added some functonality www.freewebs.com/overkill_73/Tok_editor.zip <- paste that into IE To scale ,click scale and then press the numpad +,- .Press x,y,z at the same time to restrict it to that axis.What am i doing wrong?
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Post by botbuilder on Feb 16, 2004 20:32:01 GMT
Sorry - I had a bunch of other stuff to do + I got distracted making toka docs. So, no progress of yet, although I was intending to code alot today anyway. I'm not sure what's wrong with yours... It seems like somthing odd is going on with how the picking positions the object at first. Anyway, hopefully I can work out a new version today updated with some functionality. [edit] Yeah... just solved somthing quite cleverly I think . The prob was that sometimes the pointer would be over a menu or the toolbox, and click, however the click is also registered by my proggie in order to say, create a box. My solution was to record the pixel value at the pointer before drawing the gui, then once the gui is drawn compare the current pixel value to the one before. If they are different then the pointer is on the gui. if they are the same then it is on the 3d viewport. Works pretty much perfectly, although their could be some problems so it also does some rudimentary box checks.
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Post by GhostDag on Feb 17, 2004 12:43:47 GMT
Good work,im really curious how you are going to handle the generation of the rigid body ,i can't seem to figure out what im doing wrong in the GenerateTok() function
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StOrM3
New Member
Pain Killa Entertainment(tm) - Pain Iz Reality...
Posts: 21
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Post by StOrM3 on Feb 17, 2004 18:36:54 GMT
This sounds great, I would love to help out, if someone has the current level of source with the gui code to send out either email or post a link to it, I would love to get in, and try to help debug the code, and help add the functionality for everyone else to use as well.
Thanks for everything to sweenie and botbuilder etc..
Ken
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Post by dillpickle79 on Feb 19, 2004 23:57:05 GMT
Hi. This is great so far, I thought my plans to use tokamak were doomed when I realised it's not pixel-perfect. However, there's one thing I think you should definietly do: The object loading system needs to be changed. Right now I have to type it out, I can't copy and paste the location, or browse the hard drive. I guess I could put it in the same folder as the program, but that's a bit silly. If I get around to it I'll do it myself. Thanks for this program, I really needed it.
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