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Post by jeromelab on Mar 24, 2005 17:59:08 GMT
I suppose Particle candy and sprite candy use basically the sema single surface system, so I was wondering how the 2 systems combine while being used together inside an exe? Is there performance issues or possible tweaking? Is sprite candy totally replacing particle candy?
Also is ther any reduced price policy for existing particle candy licensee?
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Post by Xpressive on Mar 25, 2005 9:29:52 GMT
There shouldn't be any problems using both libs together. Sprite Candy does not replace Particle Candy (actually they're absolutely independent products and not related to each other).
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Unc
New Member
Posts: 5
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Post by Unc on Mar 25, 2005 14:30:30 GMT
Hi,
Im using both SpriteCandy and ParticleCandy in a game I am making, and they run fine together. In fact since switching my sprites over to SpriteCandy I have gain extra FPS.
Cheers,
Unc
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tonyg
Junior Member
Posts: 73
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Post by tonyg on Apr 2, 2005 0:58:12 GMT
OK, before I commit to buying Particle Candy... Can I use Sprite and Particle Candy in the same '2D' game? <edit> Bought it anyway and it works fine alongside the 2D engine.
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