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Post by quicksilva on Mar 31, 2005 17:23:45 GMT
When specifying a negative shadow value (as stated in the manual for upper left shadows) the shadow is not rendered correctly (i.e. not translucent)
Jason.
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tonyg
Junior Member
Posts: 73
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Post by tonyg on Mar 31, 2005 21:22:16 GMT
***Unofficial response *** If you search sprite candy.bb for...
If Obj\shadow_offset > 0 Then
and change it to
If Obj\shadow_offset <> 0 Then
it should work OK. . p.s. For Xpressive, in Hud_SetObjectShadow it states...
If old = 0 And Obj\shadow_offset > 0 Then layer\rebuild = 1
I think this should also be <> but it doesn't seem to change anything (visually anyway) ...and there's a final one in HUD_SetLayerShadow <edit> Just noticed if you set a negative offset without making these changes in 'misc - shadows, backgrounds, borders.bb' you get a Memory Access Violation so they probably are needed.
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Post by quicksilva on Apr 1, 2005 17:33:28 GMT
Cool, thanks. I`m sure Mike will correct this for the next release.
Jason.
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Post by Xpressive on Apr 17, 2005 6:25:19 GMT
You're right, of course. I will change this with the next release so you'll be able to use negative shadow offsets, too.
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Post by quicksilva on Apr 17, 2005 7:44:16 GMT
Cool, thanks Jason.
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