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Post by defoc8 on Jun 2, 2005 2:10:59 GMT
im working on a b3d importer module for my opengl simple engine project -so far im just loading static hierarchical meshes with no animation playback..
anyway, ive been studying the output of the b3d exporter + it would appear that my models have 2 uv sets on loading - according to my importer. Though i know for sure that my models only use one uv set...is one of these empty? or does the exporter export the uv data twice? Does the exporter support more than 2 sets?
Some information here would make my life a lot easier, otherwise im going to have to dump data to file + see whats going on + this is serious time waste of time..
cheers! Matt...
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Post by dogzer on Jun 6, 2005 14:26:54 GMT
Cool, an importer for opengl? can you make an importer for 3dsmax while you are at it? =D
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tysoe
New Member
Posts: 19
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Post by tysoe on Jun 15, 2005 6:34:09 GMT
I use unwrap3d to import b3d files into max, seems to work pretty well. BTW I'm collaborating on a b3d pipeline b3d and extension loader for another popular 3D engine at the moment. Thats coming along pretty well
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