nikko
New Member
Posts: 3
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Post by nikko on Nov 11, 2004 19:12:06 GMT
I can't translate the textures to brush, in fact, the models are not textured.
When I run the translator : texture -> brush, the Max script crash. "Type error : Calls needs function or class, got:undefined"
sur la ligne : if classof a == Multimaterial then b = multiToB3d(a)
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Post by pudding on Nov 16, 2004 0:52:52 GMT
I'll look into this, but for a quick fix try a forward declaration at the top of B3dMaterialUtils.ms:
fn multiToB3d()
Let me know if this solves the problem...
-Pudding
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Dock
New Member
Posts: 7
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Post by Dock on Feb 14, 2005 17:37:53 GMT
Multimaterials seem to be causing a problem for me in Max 7 too.
I tried adding "fn multiToB3d()" to the file, but it didn't help, it gave an error whilst loading Max. "expected = ".
I tried changing it to "fn multiToB3d a = ()", and this boots okay, but it makes all the textures white when converting the textures to b3Dmaterials.
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