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Post by shoutup on Feb 20, 2005 20:08:41 GMT
Hello! I have an skinned, bone-animated object. So I export it to an *.b3d object. I used "findchild()" to get the skinned mesh, I gave it the name "child", then I used animate to animate that "child". Everything is allright. But now, when I look at the entity I've a bad result. (look at the picture below): the result is streched an ugly. Please Help, I am new, so make a good first impression ;-)
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Post by pudding on Feb 26, 2005 2:17:59 GMT
This may be unrelated, but the findchild() route is only necessary if you have multiple skinned meshes in a b3d file. I'd recommend exporting a single skinned mesh as the root of the scene (uncheck Scene Root - see other threads for more info on this)
Without seeing the file, it's hard to diagnose, but here are a couple of things to check:
- only bones included in the skin modifier are exported. - non-uniform scaled max bones might behave badly
-Pudding
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