Dock
New Member
Posts: 7
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Post by Dock on Feb 28, 2005 13:52:14 GMT
When using a boned mesh with scrolling UVs, it seems to screw up horribly. The UVs dart all over the place, and parts of the mesh appear masked out, which is especially unusual.
Is there a way to tame this? I wanted to duplicate a mesh in order to cast a reflection.
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