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Post by arthur3d on Jun 7, 2005 19:27:42 GMT
hello I am using the autofade with the modify with the b3d to render. when I visualize he works, but when I export the b3d anything it doesn't happen. in the code I am calling like this the file: auto = LoadMesh("auto.b3d") extModelx.EXT_Entity = EXT_InitEntity(auto) does anybody can me to help?
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tysoe
New Member
Posts: 19
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Post by tysoe on Jun 15, 2005 6:39:53 GMT
I'd like to be able to do a negative autofade/autohide so you can do a kind of LOD where a lo poly object fades/hides as you get closer and a high poly model replaces it.
Can't do that at the moment, does blitz autofade/hide allow you to invert the function? I'm not a coder but this seems like it would be incredibly useful?
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Post by pudding on Jun 18, 2005 16:34:31 GMT
Call EXT_UpdateEntity(extModelx) in your game loop.
Right now the extension just exposes the Blitz3d function, which I don't think can be inverted...
-Pudding
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