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Post by on Feb 25, 2005 12:18:07 GMT
Very nice work again! Particle Candy is excellent, and Sprite Candy and Font Candy have the same high standard.
I really liked most of the functions. Again simple to use, with little coding required for proffesional output.
The only slight down side is the anti aliasing function in Font Candy. Agreed its nice to have crisp fonts, but I prefer smooth looking fonts. If I use the anti aliasing function in the editor it looks washed out. If I have white letters then they appear grey with balck borders. I think this has something to do with the number of times it is sampled, plus it may be working with a black background so when it samples it takes the average of the surrounding background. Really it should be on a transparent background and sample the alpha values too.
Also it would be good if you could export transparent PNG files, as these are smaller than TGA, and are readily usuable in Blitz3D.
The sprite commands are excellent, and I think this may replace my current usuage of the blitzs internal sprite commands. Do you have any plans for pixel perfect collision detection? This would be excellent.
Cheers,
unc
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Post by Xpressive on Feb 25, 2005 15:19:24 GMT
Thanks for the feedback!
You can disable the anti-aliasing of objects either by positioning them using float values: - Example: HUD_PositionObject Image, .5, .5
Or by scaling them a little, for example: - Example: HUD_SetObjectScale Image, 1.1, 1.1
Or scale / move a whole layer to 'blur' all included objects a little bit.
I agree. I put this to the to-do list, but this will be a major change and I can't make a final promise here. As a temporary work-around, you could also do this using Paint Shop, for example. Here's a quick guide that should also work with Photo Shop:
- Use the magic wand to select the background color of your font texture. - Click 'Selection' -> 'Invert' (all chars should be selected now) - Apply anti-alias filter.
I put this on the list, too.
Yes, we're already working on it and it is planned with one of the next updates.
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