Post by Xpressive on Feb 25, 2005 18:53:33 GMT
UPDATES PAUSED DURING APRIL
Please notice that we'll have a break for a couple of
weeks during April, so no updates will be available until
May. Email and forum support will be continued, but it
may take a while until you'll receive an answer. Things
will continue as usual after April again.
SPRITE CANDY VERSION 1.0.9
-----------------------------------------------------------
CHANGES MADE TO 1.0.9
-----------------------------------------------------------
HUD_SetCharSpacing (beta)
HUD_GetCharSpacing
You can now modify the character spacing of a text object
at any time. Check out the included sample source file.
HUD_SetObjectOrigin
Offsets < -1.0 and > 1.0 can be used now, too. This allows
you to place an object's origin to any position,
even outside the object's boundaries. May be useful
if you want to rotate an object around any point
on the screen.
-----------------------------------------------------------
SPRITE CANDY VERSION 1.0.8
-----------------------------------------------------------
CHANGES MADE TO 1.0.8
-----------------------------------------------------------
Added error checks to the text scrolling functions. The scroll
bar will be hidden automatically now when the given text is empty
or too short to be scrollable. With the previous version, you
received an error message when the specified text was too
short to be scrollable.
-----------------------------------------------------------
CODE ARCHIVE ADDED
There's a new web site section online now where you can find (and submit!) all kind of useful code snippets:
Sprite Candy Website
SPRITE CANDY VERSION 1.0.7
-----------------------------------------------------------
CHANGES MADE TO 1.0.7
-----------------------------------------------------------
- HUD_CreateCopy
If the source object has a collision shape attached, it will be copied to the target object, too.
- HUD_AttachScrollbar
Improved performance.
Added additional parameter to add a bar behind the slider, too.
Scroll bar sample updated (copy to your Sample Sources folder).
-----------------------------------------------------------
SPRITE CANDY VERSION 1.0.6
-----------------------------------------------------------
CHANGES MADE TO 1.0.6
-----------------------------------------------------------
- ADDED COMMANDS TO CREATE SCROLLING TEXTS:
HUD_SetScrollText
HUD_GetCurrentScroll
HUD_GetMaxScroll
HUD_AttachScrollbar
HUD_DetachScrollbar
These functions can be used to create scrolling texts (even with
automatic scroll bars).
- Gor detailed descriptions, see the updated manual, section "texts"
- Check out the new sample codes, too.
-----------------------------------------------------------
SPRITE CANDY VERSION 1.0.5
-----------------------------------------------------------
CHANGES MADE TO 1.0.5
-----------------------------------------------------------
ADDED VERTEX COLOR & ALPHA FUNCTIONS:
HUD_CountObjectVertices
HUD_EnableVertexColor
HUD_SetVertexColor
HUD_SetVertexAlpha
HUD_GetVertexColor
You can now set the color and transparency of each object vertex
individually.
-SEE MANUAL, PAGE 'OBJECT COMMANDS', CHAPTER 'OBJECT VERTICES'
-----------------------------------------------------------
SPRITE CANDY VERSION 1.0.4
-----------------------------------------------------------
CHANGES MADE TO 1.0.4
-----------------------------------------------------------
ADDED COLLISION SHAPE FUNCTIONS:
HUD_AddCollisionPoint
HUD_CopyCollisionShape
HUD_LoadCollisionShape
HUD_ClearCollisionShape
HUD_ShiftCollisionShape
HUD_DrawCollisionShapes
HUD_CollisionShapeHitsPoint
HUD_CollisionShapesOverlap
To give the possibility for more precise collision checks with irregular shaped
objects, Sprite Candy supports collision shapes. A collision shape is a virtual
polygon shape around an object. Such a shape is built by single points that you
can define. Collision shapes can be added to any object (and also be removed
again) at any time - either point by point or loaded from a point data file.
After attaching a collision shape to an object, you can test if a certain point is
inside this shape, or if two shapes overlap, for example. Once you created a
collision shape for an object, Sprite Candy will move, scale and rotate it
automatically to always fit the object that it has been attached to.
Sprite Candy now includes a comfortable shape editor to easily create collision shapes
for all your images. You can load and attach collision shapes to objects at any time.
This feature is still under testing, so please make a backup of your previous
Sprite Candy version and report any bugs and issues to the support forum or by mail.
The manual has been updated - see chapter 'Useful Commands' for more details.
-----------------------------------------------------------
SPRITE CANDY FEATURES DEMO UPDATE
-----------------------------------------------------------
CHANGES:
-----------------------------------------------------------
- Fixed some minor issues that occur on fast machines.
-----------------------------------------------------------
Sprite Candy Features Demo Download
IMAGE PACKER FIXED
-----------------------------------------------------------
CHANGES:
-----------------------------------------------------------
- Fixed a minor bug that repositioned the images
when grid size and safety spacing have been set
to the same values.
-----------------------------------------------------------
Sprite Candy Image Packer Download
IMAGE PACKER UPDATE (1.0.5)
-----------------------------------------------------------
CHANGES:
-----------------------------------------------------------
- Added visual guiding grid
- Grid snapping features
- You can now enter an exact masking color
- You can also easily pick a masking color by right-clicking on the texture.
-----------------------------------------------------------
Sprite Candy Image Packer Download
SPRITE CANDY VERSION 1.0.3
-----------------------------------------------------------
CHANGES MADE TO 1.0.3
-----------------------------------------------------------
- Added: HUD_LoadMemoryResource
Whilst HUD_LoadImageResource loads an image file from disk,
you can also use dynamically created textures from memory
with this command. See online manual, chapter 'Images'.
-----------------------------------------------------------
SPRITE CANDY IMAGE PACKER RELEASED
Sprite Candy image packing tool is available now, a handy tool to load all your seperate images and place them together on a single texture.
You can load all kind of image formats (including GIF, for example) and also export your texture to many formats. The tool automatically generates Sprite Candy code to easily load your images from the created texture.
You can download the image packer here:
Sprite Candy Image Packer Download
SPRITE CANDY VERSION 1.0.2
-----------------------------------------------------------
CHANGES MADE TO 1.0.2
-----------------------------------------------------------
- Added RGB parameters to define a custom masking color with HUD_LoadImageResource and HUD_LoadFont. You can now use any background color with your fonts and images.
- Online manual has been updated (see chapters 'Texts' and 'Images')
- Latest version of the manual is available for download now. See 'Downloads' page.
-----------------------------------------------------------
Please notice that we'll have a break for a couple of
weeks during April, so no updates will be available until
May. Email and forum support will be continued, but it
may take a while until you'll receive an answer. Things
will continue as usual after April again.
SPRITE CANDY VERSION 1.0.9
-----------------------------------------------------------
CHANGES MADE TO 1.0.9
-----------------------------------------------------------
HUD_SetCharSpacing (beta)
HUD_GetCharSpacing
You can now modify the character spacing of a text object
at any time. Check out the included sample source file.
HUD_SetObjectOrigin
Offsets < -1.0 and > 1.0 can be used now, too. This allows
you to place an object's origin to any position,
even outside the object's boundaries. May be useful
if you want to rotate an object around any point
on the screen.
-----------------------------------------------------------
SPRITE CANDY VERSION 1.0.8
-----------------------------------------------------------
CHANGES MADE TO 1.0.8
-----------------------------------------------------------
Added error checks to the text scrolling functions. The scroll
bar will be hidden automatically now when the given text is empty
or too short to be scrollable. With the previous version, you
received an error message when the specified text was too
short to be scrollable.
-----------------------------------------------------------
CODE ARCHIVE ADDED
There's a new web site section online now where you can find (and submit!) all kind of useful code snippets:
Sprite Candy Website
SPRITE CANDY VERSION 1.0.7
-----------------------------------------------------------
CHANGES MADE TO 1.0.7
-----------------------------------------------------------
- HUD_CreateCopy
If the source object has a collision shape attached, it will be copied to the target object, too.
- HUD_AttachScrollbar
Improved performance.
Added additional parameter to add a bar behind the slider, too.
Scroll bar sample updated (copy to your Sample Sources folder).
-----------------------------------------------------------
SPRITE CANDY VERSION 1.0.6
-----------------------------------------------------------
CHANGES MADE TO 1.0.6
-----------------------------------------------------------
- ADDED COMMANDS TO CREATE SCROLLING TEXTS:
HUD_SetScrollText
HUD_GetCurrentScroll
HUD_GetMaxScroll
HUD_AttachScrollbar
HUD_DetachScrollbar
These functions can be used to create scrolling texts (even with
automatic scroll bars).
- Gor detailed descriptions, see the updated manual, section "texts"
- Check out the new sample codes, too.
-----------------------------------------------------------
SPRITE CANDY VERSION 1.0.5
-----------------------------------------------------------
CHANGES MADE TO 1.0.5
-----------------------------------------------------------
ADDED VERTEX COLOR & ALPHA FUNCTIONS:
HUD_CountObjectVertices
HUD_EnableVertexColor
HUD_SetVertexColor
HUD_SetVertexAlpha
HUD_GetVertexColor
You can now set the color and transparency of each object vertex
individually.
-SEE MANUAL, PAGE 'OBJECT COMMANDS', CHAPTER 'OBJECT VERTICES'
-----------------------------------------------------------
SPRITE CANDY VERSION 1.0.4
-----------------------------------------------------------
CHANGES MADE TO 1.0.4
-----------------------------------------------------------
ADDED COLLISION SHAPE FUNCTIONS:
HUD_AddCollisionPoint
HUD_CopyCollisionShape
HUD_LoadCollisionShape
HUD_ClearCollisionShape
HUD_ShiftCollisionShape
HUD_DrawCollisionShapes
HUD_CollisionShapeHitsPoint
HUD_CollisionShapesOverlap
To give the possibility for more precise collision checks with irregular shaped
objects, Sprite Candy supports collision shapes. A collision shape is a virtual
polygon shape around an object. Such a shape is built by single points that you
can define. Collision shapes can be added to any object (and also be removed
again) at any time - either point by point or loaded from a point data file.
After attaching a collision shape to an object, you can test if a certain point is
inside this shape, or if two shapes overlap, for example. Once you created a
collision shape for an object, Sprite Candy will move, scale and rotate it
automatically to always fit the object that it has been attached to.
Sprite Candy now includes a comfortable shape editor to easily create collision shapes
for all your images. You can load and attach collision shapes to objects at any time.
This feature is still under testing, so please make a backup of your previous
Sprite Candy version and report any bugs and issues to the support forum or by mail.
The manual has been updated - see chapter 'Useful Commands' for more details.
-----------------------------------------------------------
SPRITE CANDY FEATURES DEMO UPDATE
-----------------------------------------------------------
CHANGES:
-----------------------------------------------------------
- Fixed some minor issues that occur on fast machines.
-----------------------------------------------------------
Sprite Candy Features Demo Download
IMAGE PACKER FIXED
-----------------------------------------------------------
CHANGES:
-----------------------------------------------------------
- Fixed a minor bug that repositioned the images
when grid size and safety spacing have been set
to the same values.
-----------------------------------------------------------
Sprite Candy Image Packer Download
IMAGE PACKER UPDATE (1.0.5)
-----------------------------------------------------------
CHANGES:
-----------------------------------------------------------
- Added visual guiding grid
- Grid snapping features
- You can now enter an exact masking color
- You can also easily pick a masking color by right-clicking on the texture.
-----------------------------------------------------------
Sprite Candy Image Packer Download
SPRITE CANDY VERSION 1.0.3
-----------------------------------------------------------
CHANGES MADE TO 1.0.3
-----------------------------------------------------------
- Added: HUD_LoadMemoryResource
Whilst HUD_LoadImageResource loads an image file from disk,
you can also use dynamically created textures from memory
with this command. See online manual, chapter 'Images'.
-----------------------------------------------------------
SPRITE CANDY IMAGE PACKER RELEASED
Sprite Candy image packing tool is available now, a handy tool to load all your seperate images and place them together on a single texture.
You can load all kind of image formats (including GIF, for example) and also export your texture to many formats. The tool automatically generates Sprite Candy code to easily load your images from the created texture.
You can download the image packer here:
Sprite Candy Image Packer Download
SPRITE CANDY VERSION 1.0.2
-----------------------------------------------------------
CHANGES MADE TO 1.0.2
-----------------------------------------------------------
- Added RGB parameters to define a custom masking color with HUD_LoadImageResource and HUD_LoadFont. You can now use any background color with your fonts and images.
- Online manual has been updated (see chapters 'Texts' and 'Images')
- Latest version of the manual is available for download now. See 'Downloads' page.
-----------------------------------------------------------