tonyg
Junior Member
Posts: 73
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Post by tonyg on Apr 18, 2005 22:14:31 GMT
I posted what appear to be limitations with using Sprite Candy with tilemaps and also creating composite sprites. As these are both big parts of traditional 2D RPG/RTS games is it possible that SpriteCandy isn't suited to them? I can see how it's fantastic as 2D HUDs for 3D games and also single screen games but I'm struggling to find how to use it for anything else. Thanks
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Post by Xpressive on Apr 21, 2005 7:46:36 GMT
I'll set up a small tile sample as soon as possible to show how to deal with tiles.
What do you mean with composite sprites?
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tonyg
Junior Member
Posts: 73
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Post by tonyg on Apr 21, 2005 9:13:28 GMT
A composite sprite is a single image made from a number of other images. Imagine a generic unarmed sprite character. In the game the character finds the 'Shiny Sword +3' You now want your character to be drawn holding a sword. Rather than physically drawing a complete set of characters without a sword and another with a sword (or drawing the character and the sword in place seperately) it's better to use the characters image buffer to paste the sword into place on the generic sprite character. In the thread 'Imagebuffers and WPF' I outline some of the limitations.
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