Post by GregSquire on May 6, 2005 21:18:48 GMT
I just came across Sprite Candy a few days ago, and I have to say that I'm quite impressed. I'm currently working on a Blitz3D project and this might be just the thing I need to create my HUD and Menus. However the game that I'm working on is meant for the casual market, and I'm concerned with a couple things that I'm hoping can be cleared up.
First, I tried out the Sprite Candy Demo on my machine at work (the day job), and found that it has some issues with rendering in some places (It worked fine on my machine at home with a NVidia GeForce FX card). I'm not sure if these are issues with Blitz3D or Sprite Candy. It may be trying to do something that the card doesn't support maybe. Anyway the demo worked fine up until the section just after the scrollable text (6th page). After that the text on most pages is messed up and most of the sprites as well. Some parts of the scene still work, like the rotating 3D room in the background. However, the sprites just appear as solid white boxes and the text appears as a patch of solid white area with some holes in it (it looks something like an old punch card)
Here the system specs on that:
Dell PWS530 Workstation - Xeon 2.6GHz CPU 768 Mb RAM
RADEON 7000 (QY) chipset with 32Mb (ati2dvag.dll ver 6.14.0001.6255 12/18/2002)
DirectX 9.0c (4.09.0000.0904)
Secondly, I got the impression that when you buy Sprite Candy, you are getting the full source library (in .bb format). Is that right? Or is the .bb file making defines to an interface with another DLL or other external library?
Lastly, are there any code samples out there to create GUI widgets other than buttons, such as checkboxes, and slider bars?
First, I tried out the Sprite Candy Demo on my machine at work (the day job), and found that it has some issues with rendering in some places (It worked fine on my machine at home with a NVidia GeForce FX card). I'm not sure if these are issues with Blitz3D or Sprite Candy. It may be trying to do something that the card doesn't support maybe. Anyway the demo worked fine up until the section just after the scrollable text (6th page). After that the text on most pages is messed up and most of the sprites as well. Some parts of the scene still work, like the rotating 3D room in the background. However, the sprites just appear as solid white boxes and the text appears as a patch of solid white area with some holes in it (it looks something like an old punch card)
Here the system specs on that:
Dell PWS530 Workstation - Xeon 2.6GHz CPU 768 Mb RAM
RADEON 7000 (QY) chipset with 32Mb (ati2dvag.dll ver 6.14.0001.6255 12/18/2002)
DirectX 9.0c (4.09.0000.0904)
Secondly, I got the impression that when you buy Sprite Candy, you are getting the full source library (in .bb format). Is that right? Or is the .bb file making defines to an interface with another DLL or other external library?
Lastly, are there any code samples out there to create GUI widgets other than buttons, such as checkboxes, and slider bars?