tonyg
Junior Member
Posts: 73
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Post by tonyg on May 19, 2005 22:33:36 GMT
Hi everybody, I have no problems using SpriteCandy and ParticleCandy together *except* HUD_PositionObject uses 2D coords and the particle emitter uses PositionEntity with 3D coords. Imagine I have a rocket (2D image loaded as a SpriteCandy image object) and get a particle trail out the back of it? Thanks.
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