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Post by loktar00 on Jan 23, 2006 14:15:13 GMT
I have a sprite sheet that is 1830x1280. All the animations work correctly except when I go beyond 800. I have redone several sheets but it seems to be the same. I get part of one image and part of another, not the actual image that was supposed to be there.
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zac
New Member
Posts: 14
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Post by zac on Jan 23, 2006 15:54:51 GMT
Since the texture of the sprites are loaded into the graphics card memory, it could be that the graphics card is having difficulties with the size of the sprite image.
[edit] have you tried using power2 image only?
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Post by loktar00 on Jan 23, 2006 18:16:34 GMT
no I havent tried using power of 2 yet ill try that and see what happens.
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Post by loktar00 on Jan 23, 2006 23:41:00 GMT
Arg.... resized to 800X1024 and it seemed to work.... only thing is my sheets were going to end up being HUGE anyways in order to hold all of the player animations... Anyone have a suggestion on doing player animations with large amounts of animations? For optimization it says keep layers low so should I just have as many layers as I have animation sheets anyways?
Forinstance I have a sheet for the guy running, a sheet for the guy standing idle, a sheet for the guy shooting, dying ect. Should I then have 1 Layer for each sheet and depending on what hes doing hide the layer? This might not be good due to "wanting" to have large amounts of people on the screen at one time. Anyone have any suggestions or work arounds for this?
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