Post by ianmartin on Aug 19, 2011 17:29:44 GMT
Corrupted graphics on images that use entire texture to the
edge.
Has anyone else experienced this problem? I am using
1024x1024 textures for the backgrounds on my game. I am
using two of them on a 1920x1080 screen. Each background
piece uses the entire texture, on a separate layer, a
1024x1024 image. In game, a line, usually dark or bright,
sometimes different colors, not one solid color, one pixel
wide appears between the two images. I have adjusted the
pieces + or - pixels so I know this is not the problem.
When I pull the images up in a paint program and cut and
paste them side by side there is no 'seem'. The
seem looks like graphical corruption. I am using .png
images, 24 Bit Depth. They are not masked images, straight
blocks of picture.
I have also noticed this happening with my sprites. I am
using one texture per sprite, one layer, one image. I have
not optimized them yet, so they are each on one texture. I
notice dark spots, lines, pixels, which seem to be at the
edges of the sprite. I have noticed this seems to happen
on sprites where the content of the sprite goes to the edge
of the texture. In other words, when there is not the
masking color at the edge of the texture. When this
happens, I have made the texture larger so I could float
the content in the middle of the gross pink masking color
(255,0,255). This seems to make the problem go away. This
is not an option for the background pieces, as adding a
masking color makes them take WAY more time to load.
I have also noticed this happening with a font that came
with Sprite Candy...there is a small dark mark above the
'g' or 'n'.
I am using Blitz3D 1.106, Sprite Candy 1.0.15, Windows 7/32
Home Premium, 3.40 GHz AMD Phenom II X4 965 Black
processor, 4GB RAM, nVidia GeForce GTS 250 2414 MB, DirectX
11.
Has anyone else experienced this problem? IF anyone has a
fix, please respond to this and let me know
Also, can one of the admins remove all of the gold farming
ad responses on the board? They are very distracting.
Ian
Retrolutionary.com
edge.
Has anyone else experienced this problem? I am using
1024x1024 textures for the backgrounds on my game. I am
using two of them on a 1920x1080 screen. Each background
piece uses the entire texture, on a separate layer, a
1024x1024 image. In game, a line, usually dark or bright,
sometimes different colors, not one solid color, one pixel
wide appears between the two images. I have adjusted the
pieces + or - pixels so I know this is not the problem.
When I pull the images up in a paint program and cut and
paste them side by side there is no 'seem'. The
seem looks like graphical corruption. I am using .png
images, 24 Bit Depth. They are not masked images, straight
blocks of picture.
I have also noticed this happening with my sprites. I am
using one texture per sprite, one layer, one image. I have
not optimized them yet, so they are each on one texture. I
notice dark spots, lines, pixels, which seem to be at the
edges of the sprite. I have noticed this seems to happen
on sprites where the content of the sprite goes to the edge
of the texture. In other words, when there is not the
masking color at the edge of the texture. When this
happens, I have made the texture larger so I could float
the content in the middle of the gross pink masking color
(255,0,255). This seems to make the problem go away. This
is not an option for the background pieces, as adding a
masking color makes them take WAY more time to load.
I have also noticed this happening with a font that came
with Sprite Candy...there is a small dark mark above the
'g' or 'n'.
I am using Blitz3D 1.106, Sprite Candy 1.0.15, Windows 7/32
Home Premium, 3.40 GHz AMD Phenom II X4 965 Black
processor, 4GB RAM, nVidia GeForce GTS 250 2414 MB, DirectX
11.
Has anyone else experienced this problem? IF anyone has a
fix, please respond to this and let me know
Also, can one of the admins remove all of the gold farming
ad responses on the board? They are very distracting.
Ian
Retrolutionary.com